![]() Player's rating will be displayed only after all stats have been loaded.Īdded localization for Player profile tooltip. ![]() ![]() You can also find the issues we are tracking and looking to resolve in the Known Issues list.įixed an issue resulting in FPS losses for some players caused by a bug in how the game is loading/rendering terrain.įixed an issue preventing players from buying certain team weapons (Flak 36, 17 pounders) despite having enough resources.įixed an exploit allowing players to indefinitely use some bombardment abilities.įixed a lighting issue on Monte Cavo 4v4 map that caused certain vehicle cosmetics to glow.Īmerican Paradropped units now benefit from Infantry Support Center upgrades. Never lag or desync at unlimited on Ultra on our super computers.This hotfix focuses on improving performance issues and FPS drops as well as fixing gameplay bugs and balance. Originally posted by Little Black Duck:There weren't dedicated servers, CoH has always been Peer-to-Peer. There are ways to use Windows to change the affinity, but I use Process Lasso to do it. I think that I have reduced the lags and desync's caused by slight processing time differences between players' CPUs where the threads would be waiting for multicore completion. I haven't completely eliminated desync's but they are rare now. we both have 25 or less fps (me phenom x4 3.2ghz,ram 4gb,gpu- hd7750 and his pc is AMD FX-8350 4.0GHz,16gb RAM,GV-R795WF3-3GD. I have assigned the game's (RelicCoH.exe) affinity to only 3 full cores (0,2,4), not hyperthreads and it in fact runs better. Is anyone else having low fps in blitzkrieg mod we had no problem with blitzkrieg before 'new steam version' but no its not playable. My CPU is a four core i7 with Hyperthreading. I have reduced the number of desync's my group gets by giving CPU affinity to at first 2 and now 3 cores instead of all 8. When CoH was released, dual-core CPUs were only very new. I will repost here also what I have posted in "How to eliminate desync" : Never lag or desync at unlimited on Ultra on our super computers. There weren't dedicated servers, CoH has always been Peer-to-Peer.
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